We use words like "honor", "code", "loyalty". "And my existence, while grotesque and incomprehensible to you, saves lives! You don't want the truth, because deep down in places you don't talk about at parties, you want me on that wall. Meaning he would have to use materials when needed instead of a focus.Īfter all, as PHB states: "Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions." If your convictions falter, your spellcasting weakens. Or, perhaps you could sever the connection to use Holy Symbol for a while. Maybe for until he takes a long rest to willingly and by own volition repent his actions. I know it's not RAW to say that paladin oath powers would come from a god, but it's plausible enough considering what you said yourself: they can use holy symbols as spellcasting foci, which is a rather direct implication to a somewhat divine connection (as are many of their other class features). Think of it as a reminder from the god to the paladin about who gave him those powers. Maybe you could, for a short period of time, cause the paladin's oath features (but not the general features) to fizzle when used not only oath-granted spells but also channel divinity and such, as the god is punishing the paladin for his transgressions. If he continues to snub his faith he is cast out, or even hunted down if particularly nasty. His church will not be happy, another might try to make a move on him. He doesn't lose all his paladin mechanics nor become an oathbreaker paladin, but the world does respond to his choices and actions accordingly. If he doesn't leave the church or change his behavior afterward, I'd have him branded a heretic and incorporate that into the campaign a bit, but I'd like to see what more experienced players and DMs might have in mind.I think you're dealing with it in the right way. Right now, I'm leaning towards having a priest giving him a warning (maybe coupled with the priest of another, more amenable god trying to recruit him?). If he doesn't leave the church or change his behavior afterward, I'd have him branded a heretic and incorporate that into the campaign a bit, but I'd like to see what more experienced players and DMs might have in mind. How would you handle this? Messing with his class features seems out of the question, as it can really sour the Paladin experience and also seems straight-up wrong in this case. The player in my game has not broken his Oath (Vengeance, if you are wondering-which you could probably guess), but he has done things the god he follows would be unhappy about. In 5E, though, the PHB makes it pretty clear that Paladins get all of their powers from their Sacred Oaths and their "commitment to justice itself." Paladins are not even required to choose or follow a god, as the discussion about it is always prefaced with a qualifier like " many who swear this oath are devoted to gods of law" instead of " all who swear this oath are devoted to gods of law." Nevertheless, it seems to be pretty strongly implied that Paladins should actively worship a god or pantheon of gods, especially as they can use a holy symbol as a spellcasting focus. In earlier editions, a Paladin changing alignment or rebelling against their god might lead to that Paladin falling. What page does dmg talk about scars 5e 10 how to#I am pretty new to both 5E and DM'ing, and I am looking for some advice on how to handle a Paladin that is going against the tenets of the god he follows, but not breaking any of the tenets in his Oath.
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